30張史詩般的遊戲概念設計圖
無論是遊戲還是電影,進行美術製作前,總是要先經過概念設計的階段。此時期藝術家純粹憑著自己天馬行空的想像力,將故事中的角色或情結繪製出來,讓製作團隊可以預先了解這個電影或遊戲的基調如何,畫面可能會長成什麼樣子。然後再交由美術部門參考並製作成實際在遊戲中看到的角色動畫。
而這裡則蒐集了幾個知名遊戲的概念插畫,或許其中正有你愛不釋手的遊戲也說不定。
ALP by Ertac Altinoz
Glass Desert by BigHugeGames
Jannisery Concept by Kerem Beyit
The Pilgrimage by Ben Andrews
The Drill by tarrzan
Assassin’s Creed Fanart by Kerem Beyit
Big Huge Games
The Beastmaster by Noah-KH
Shrapnel Concept by Ukita Kumuki
Inferno Juggernaut by perzo
Gears of War by Michael Heilemann
Beacon by Mavor
AVCI by Ertac Altinoz
Blade Hunter by Suke84
Assassin’s Creed Kingdom by Raphael Lacoste
For the Horde by Abraao Lucas
Killzone 2 – Extrasolar War by skybolt
Brilliant by Redpeggy
Frost Shatter by Zephyri
Yek-Han by Ertac Altinoz
DA004 by Redpeggy
Ninja Gaiden by BobAngus
God of War by bananero54
FPS Tribute by janditlev
Dominance War IV by Nagare Boshi
Earth by redpeggy
Avatar: The Game by Ars Thanea
Changes by redpeggy
Crimson Dynamo by John Hayes
Ultraclypse by Kerem Beyit
圖片來自:creativefan.com