30張史詩般的遊戲概念設計圖

作者 Asika on . Posted in 製片廠 (幕前幕後不簡單)

image

無論是遊戲還是電影,進行美術製作前,總是要先經過概念設計的階段。此時期藝術家純粹憑著自己天馬行空的想像力,將故事中的角色或情結繪製出來,讓製作團隊可以預先了解這個電影或遊戲的基調如何,畫面可能會長成什麼樣子。然後再交由美術部門參考並製作成實際在遊戲中看到的角色動畫。

而這裡則蒐集了幾個知名遊戲的概念插畫,或許其中正有你愛不釋手的遊戲也說不定。

 

ALP by Ertac Altinoz

 

Glass Desert by BigHugeGames

 

Jannisery Concept by Kerem Beyit

 

The Pilgrimage by Ben Andrews

 

The Drill by tarrzan

 

Assassin’s Creed Fanart by Kerem Beyit

 

Big Huge Games

 

The Beastmaster by Noah-KH

 

Shrapnel Concept by Ukita Kumuki

 

Inferno Juggernaut by perzo

 

Gears of War by Michael Heilemann

 

Beacon by Mavor

 

AVCI by Ertac Altinoz

 

Blade Hunter by Suke84

 

Assassin’s Creed Kingdom by Raphael Lacoste

 

For the Horde by Abraao Lucas

 

Killzone 2 – Extrasolar War by skybolt

 

Brilliant by Redpeggy

 

Frost Shatter by Zephyri

 

Yek-Han by Ertac Altinoz

 

DA004 by Redpeggy

 

Ninja Gaiden by BobAngus

 

God of War by bananero54

 

FPS Tribute by janditlev

 

Dominance War IV by Nagare Boshi

 

Earth by redpeggy

 

Avatar: The Game by Ars Thanea

 

Changes by redpeggy

 

Crimson Dynamo by John Hayes

 

Ultraclypse by Kerem Beyit

 

 

圖片來自:creativefan.com